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- FITini
-
- // This is the Debris Object
-
- [ObjectClass]
- l ObjectTypeNum = 11 //Misc Terrain Object
-
- [ObjectType]
- st Name = "debris" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 19
- l Appearance = 0x02000260
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for this building
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
- f ExtentRadius = 0 // Extent Radius in Meters
-
- [TerrainObjectData]
- ul DmgLevel = 0 // How much damage before changing to destroyed shape
- l SetImpassable = 0
- // l XImpasse = 1
- // l YImpasse = 2
- l LowTemplate = 0x00000000
- l HighTemplate = 0x00000010
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- FITend